Featured Articles

Our LMS & Our Customers – The Love Story

Our job is to make the LMS technology work easily and seemlessly such that you can focus exclusivly on delivering your vision for people development.

Our design philosophy for you is simple:
1. You should love the platform,
2. You should find it easy to navigate and
3. You should want to engage with it.

After months of hard work cre­at­ing highly enga­ging, ISMM accred­ited eLearn­ing our first users have finally taken to the Academy to begin their learn­ing jour­ney. For many, it is their first chance to see Growth Engineering’s pion­eer­ing learn­ing meth­od­o­logy, ‘the Dis­cov­ery Method’ in action. We have care­fully designed our eLearn­ing con­tent to be as interactive […]

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There is an unruly mass of deadly dull eLearn­ing plat­forms out there. Learn­ing Man­age­ment Sys­tems designed with the base level of func­tion­al­ity in mind. The gen­eral approach is as fol­lows: login and plug away. The prob­lem, for most users, is that this offers all the appeal of a minor head-cold. Growth Engin­eer­ing hold that the […]

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Gami­fic­a­tion is much more than a mar­ket­ing tool. As imple­men­ted on our Academy Plat­form LMS it is cap­able of engin­eer­ing unpre­ced­en­ted levels of user engage­ment. The fear is that gami­fic­a­tion will help exacer­bate a reward-based cul­ture. That’s to say, we won’t be motiv­ated to act unless it will gen­er­ate a reward. We won’t do something […]

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Video games are mas­ter­ful in their abil­ity to find the right dif­fi­culty level to engage their user. The aim is to cre­ate some­thing that is chal­len­ging enough to gen­er­ate some sense of accom­plish­ment when object­ives are met. But it must also be access­ible enough to pre­vent the frus­tra­tion that comes with con­stant fail­ure. Growth Engineering’s […]

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At Growth Engin­eer­ing we’re experts at con­coct­ing engage­ment. Our Plat­form is designed to keep learners trans­fixed and motiv­ated. Fogg’s beha­vi­oural model doc­u­ments how cer­tain beha­viours can be determ­ined. The three key ele­ments involved here are: Motiv­a­tion Abil­ity Trig­gers Provide all three at the same time and tar­geted beha­viours can be determ­ined. Thus, to determ­ine a user […]

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Intro­du­cing gami­fic­a­tion fea­tures onto Academy Plat­forms is pivotal to answer­ing the reg­u­lar cri­ti­cisms of online learn­ing. But what exactly is gami­fic­a­tion? Loosely defined, gami­fic­a­tion “is the applic­a­tion of gam­ing mech­an­ics to non-gaming envir­on­ments”. It’s an attempt to take all the things we like about games – the fun factor, the chal­lenges, the poten­tial for rewards, […]

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There is an unruly mass of deadly dull eLearn­ing plat­forms out there. Learn­ing Man­age­ment Sys­tems designed with the base level of func­tion­al­ity in mind. The gen­eral approach is as fol­lows: login and plug away. The prob­lem, for most users, is that this offers all the appeal of a minor head-cold. We believe that learn­ing does […]

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In tight times, Learn­ing and Devel­op­ment budget has tra­di­tion­ally been one of the first areas for busi­nesses to cut spend­ing, and times have sel­dom been as tight as they are now in liv­ing memory. This art­icles explores how budgets can be max­im­ised through the use of Learn­ing technologies.

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More than a third of Brit­ish busi­nesses are con­cerned that their learn­ing man­age­ment sys­tems (LMS) will not meet future require­ments, a new study reports. Find out how to select the right LMS Academy for your business.

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Man­agers can have lib­eral con­trol over the devel­op­ment of their team. Man­agers’ Dash­board Academy LMS Invites Man­ager   Reports Wiz­ard  to run reports about the learner’s performance.

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What is an LMS?
An LMS can be thought of like an elec­tronic school. In a school, you enrol stu­dents, con­duct classes, track attend­ance, admin­is­ter tests and exams, and provide certificates.

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