29 Dec

How to Gamify: 15 ways to introduce gaming concepts into eLearning

15 ways to gamify online learningBy now, you’ve hopefully heard a fair amount about gamification, the application of gaming mechanics to non-gaming scenarios. We believe it’s the best way to get learners engaged with training content – here’s why.

But how does one go about ‘gamifying’ their eLearning? Here are 15 ways:

  1. Break the eLearning into specific sections. Put a quiz at the end of every section and award the student a virtual badge, if they pass the section quiz.
  2. Separate the content into different, graded levels. Thus, as the student progresses (achieves badges) the levels are unlocked and they get to experience new content.
  3. Track scores in each section. This will allow the student to focus on increasing their average score throughout.
  4. Allow rewards like badges, certificates or ‘achievements’, to be posted on social media sites, or on internal company intranets.
  5. Make levels date or time sensitive, so students need to check in each day, week or month to receive new challenges.
  6. Create group assignments so that students collaborate together to accomplish projects.
  7. Introduce the concept of a ‘quest’ or ‘epic meaning’, where students submit a piece of work which reinforces learning or cultural norms.
  8. Incentivise users to share and comment on others work. This embeds learning and encourages knowledge sharing.
  9. Surprise users with extra bonus rewards when they reveal or pass a new challenge.
  10. Create artificial pressure by using ‘countdowns’ on quizzes. This makes users tackle challenges under time constraints.
  11. Take away badges, or rewards, if challenges are not met successfully.
  12. Make role-playing, or branching scenarios within the eLearning infinite, or repeatable, so that if the challenge is not met successfully, the student has to find a solution
  13. Introduce characters that help and hinder the student on their learning journey
  14. Make the student create or select a character to ‘play’ throughout the eLearning.
  15. Post leader boards showing student performance across departments, geographies and specialisms, to encourage competition and collaboration.

{ 0 comments… add one now }

Leave a Comment