By now, you’ve hopefully heard a fair amount about gamification, the application of gaming mechanics to non-gaming scenarios. We believe it’s the best way to get learners engaged with training content – here’s why. But how does one go about ‘gamifying’ their eLearning? Here are 15 ways:
- Break the eLearning into specific sections. Put a quiz at the end of every section and award the student a virtual badge, if they pass the section quiz.
- Separate the content into different, graded levels. Thus, as the student progresses (achieves badges) the levels are unlocked and they get to experience new content.
- Track scores in each section. This will allow the student to focus on increasing their average score throughout.
- Allow rewards like badges, certificates or ‘achievements’, to be posted on social media sites, or on internal company intranets.
- Make levels date or time sensitive, so students need to check in each day, week or month to receive new challenges.
- Create group assignments so that students collaborate together to accomplish projects.
- Introduce the concept of a ‘quest’ or ‘epic meaning’, where students submit a piece of work which reinforces learning or cultural norms.
- Incentivise users to share and comment on others work. This embeds learning and encourages knowledge sharing.
- Surprise users with extra bonus rewards when they reveal or pass a new challenge.
- Create artificial pressure by using ‘countdowns’ on quizzes. This makes users tackle challenges under time constraints.
- Take away badges, or rewards, if challenges are not met successfully.
- Make role-playing, or branching scenarios within the eLearning infinite, or repeatable, so that if the challenge is not met successfully, the student has to find a solution
- Introduce characters that help and hinder the student on their learning journey
- Make the student create or select a character to ‘play’ throughout the eLearning.
- Post leader boards showing student performance across departments, geographies and specialisms, to encourage competition and collaboration.
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