By 2023 the WHO will improve the health coverage of one billion people, improve the well-being of one billion people and provide disaster relief for one billion people.
The front line team at the world health organisation are the beating heart of this triple-billion target. They are in crisis situations responding to emergencies around the world every day.
Yet the ability of the WHO’s front line staff to respond as well as they could was being held back. The problem was that they couldn’t draw upon their shared knowledge. It isn’t in any one place. They can’t access the experience of the other colleagues.
To reach their goal of changing three billion lives WHO must overcome this problem. How? By engaging their frontline workers with The WHO Learning Academy.
The World Health Organization (WHO) Academy will revolutionize lifelong learning in health. The Academy will support stakeholders to achieve its triple billion goal: ensuring that by 2023, an additional 1 billion people benefit from universal health coverage, 1 billion more are afforded better protection in health emergencies, and 1 billion more enjoy improved health and wellbeing.
The Academy will bring together adult learning science, behavioural science and cutting-edge learning technologies such as artificial intelligence and virtual reality with WHO’s norms, standards and evidence to deliver high-impact accredited and tailored multilingual learning to meet diverse needs.
GE have joined WHO in a partnership to deliver a mobile learning app, as part of their World Health Emergencies Leadership Training Programme, named MyBillion. The app will support the day to day coevolution of the WHO leadership and frontline team to deliver the target of changing 3 billion lives by 2023
MyBillion is the perfect app to empower the WHO’s front line workers.
The app was built using The Knowledge Arcade. The Knowledge Arcade is the only mobile learning app that uses gamification and social learning features in service of an epic cause to build knowledge-sharing communities. Why is it this way? It was built with co-evolution at its core. Training works when everyone matters. When everyone contributes, when everyone sees progress, when everyone can share their knowledge and their lived experiences.
The Knowledge Arcade uses gamification and social interaction to help WHO frontline workers in their quest to impact three billion lives.
Want to find out how The Knowledge Arcade can help your organisation achieve its most ambitious goals?