Featured Articles

Instructional Design

After months of hard work cre­at­ing highly enga­ging, ISMM accred­ited eLearn­ing our first users have finally taken to the Academy to begin their learn­ing jour­ney. For many, it is their first chance to see Growth Engineering’s pion­eer­ing learn­ing meth­od­o­logy, ‘the Dis­cov­ery Method’ in action. We have care­fully designed our eLearn­ing con­tent to be as interactive […]

{ 0 comments }

they found that blen­ded learn­ing delivered a 12% increase in pro­ductiv­ity, as against a 10% increase for instructor led training.

{ 0 comments }

What type of game player are you?

Based on The Bartle Test (a game player clas­si­fic­a­tion system) eLearners can be divided into 4 types. The types relate to the Gami­fic­a­tion of real world activ­it­ies because they help to make sure you are mak­ing things inter­est­ing for as wide a demo­graphic as you can. In the case of mak­ing enga­ging eLearn­ing it also helps to understand […]

{ 0 comments }

Want to know how to enage and inspire users, make sure your clear about ‘whats in it for them’.

{ 0 comments }

At school who were your favor­ite teach­ers? Why did they inspire you to learn? For most of us is was because we were inspired to think about the sub­ject and explore it in more depth, we developed a pas­sion for it because we engaged with it. Teach­ers who inspired us to dis­cover new know­ledge, did it such away we explore new ideas and con­cepts through our own ima­gin­a­tion, con­text and real­ity. This is just what the dis­cov­ery method seeks to do to…

{ 0 comments }

How do you make people curi­ous? If you want to make other people pay atten­tion to what you have to say, you need to know how to make them curi­ous. So when do we get curi­ous? We get curi­ous when we encounter some­thing new, or sur­pris­ing, or per­plex­ing. But there are many more instances when […]

{ 0 comments }