Skip to main content
Growth Engineering
G
GROWTH
ENGINEERING
Book a Demo
The Impact Suite Your Complete Learning Ecosystem
Growth Engineering LMS
Growth Engineering Learning App
Growth Engineering Authoring Tool
Zavmo AI

Your AI content engine

Content Library

Ready-made training content

Neurogogy

The science powering our platform

Client Results

Real impact from real organisations

Awards & Recognition

120+ industry awards and counting

The Science of the Suite

Match the features to the science

Download Now
The Lab

The brain-friendly L&D blog

Research Library

Guides, reports, and more

Social learning illustration
What is Social Learning Theory?...
Read Now
About Us

Our mission, vision, and story

Sustainability

Our commitment to the planet

Contact Us

We're waiting to hear from you

Get in Touch
Growth Engineering
Overview Our LMS Learning App Authoring Tool Zavmo AI Content Library
Neurogogy Client Results Awards & Recognition
The Lab Research Library
About Us Sustainability Contact Us
Book a Demo
Skip to main content

How to create a game-based experience (that doesn’t suck)

Harry Cloke
April 13, 2016
Gamification
5 min read

How to create a game-based experience (that doesn't suck)So, you’ve decided to take learner engagement seriously and you’ve heard that game-based learning is the way to go. It’s no news that gamification is taking the world by storm. It’s predicted that the gamification market will surpass $10 billion by 2020 and 87% of retailers plan to use gamification to engage their customers between now and then – so it’s pretty massive!

However, in all of the fervour to jump on the gamification gravy-train, several initiatives have fallen flat on their faces. Gartner predicted as much way back in 2012, so… what happened?!

The main cause for these failures have been poor design and poor alignment with the core goals of the business. Well we don’t want that to happen to you, so we’ve drawn up a list of handy tips to make sure you have a soaring game-based learning experience – not a boring one.

  1. Figure out the Epic Meaning

The Epic Meaning is the frame that holds your entire project together. This defines what makes your business tick, what matters to you and your overall mission. All good games have a narrative that helps the player (or in this case, the learner) identify their place in the bigger picture. This is an essential factor in getting the learners’ buy-in.

  1. Align to business objectives

The vision and values that support your organisation should filter down through every aspect of the game-based learning initiative. By aligning the activity to the business objectives, you ensure that you’re motivating your learners to progress and to contribute to your overall business goals.

  1. Use the right tech

Make sure your means of delivery is up to the task of generating meaningful engagement. You can’t hope to bewitch your learners if your LMS is plagued with usability issues and it looks like its last UI overhaul was in 1995. A learning platform that supports gamification and social interactions will be a big help, but make sure that it has enough custom options to let you craft the perfect journey for your learners.

  1. Pick your team

pick your team

As with so many things, it’s the people behind a project that largely determine its success. Take time to evaluate your resources – is your design department up to the task? Does your tech team have the necessary experience? Are your instructional designers and SMEs savvy with the theory of games and gamification?  Before you start down the yellow-brick-road of game-based learning, make sure you’ve got the support you need to make it happen!

  1. Don’t ruin a great system with bad content

Some people still think it’s enough to use a gamified LMS to deliver the same dull content they would on any other system. To create a game-based learning experience, you need to commit to it on every level. This doesn’t mean that every piece of content needs to be a game – but it will be a lot more effective if it’s tied into the epic meaning.

  1. Add more interactions

The eLearning units of days-gone-by might have demanded your learners’ attention for at least 15 minutes at a time, without giving them an opportunity to interact with the learning. Games are engaging because they are interactive by nature, but also because the player knows immediately if their interaction was a good one or a bad one. This constant, instantaneous feedback is key to real behavioural change.

  1. Give each learner a unique experience

custom learning journey

The video games industry is so successful because it gives consumers what they want – and it appears that players want their decisions to have an effect on the course of the game. A game-based learning experience needs to allow the creation of learning pathways specific to the needs of individual learners. If your learners feel that they are in control of their destiny, they’ll be more likely to take ownership of their professional development.

  1. Test it

Games work so well because they have clear rules. Part of the joy of playing a game is discovering these rules and adapting to them. The game mechanics in a game based learning environment need to work according to a set of rules. Take a points-based level mechanic for example; the learner needs to earn enough points to pass a particular level, but if poor level design doesn’t allow this, the learner will be frozen on their journey. Luckily, with some rigorous, pre-launch testing, these things are easy to spot.

  1. Build anticipation

The last thing you want to do is to spring a brand-new gamified learning platform on your unsuspecting learners! If you don’t make the effort to drum up a bit of excitement, the best you can hope for is mild apathy. Your online learning roll-out shouldn’t be announced with a simple email – you should rally your troops, emphasise the importance of the activity and make sure each learner knows their part in it.

  1. Get feedback (surveys & usage reports)

Now that your game-based solution is up and running, you can sit back and relax, right? WRONG! You now have the task of fine-tuning and finessing the platform to get the best results. A solid reporting tool will let you know (among other things) who is learning what and how often they are visiting. Your system should also let your learners rate each piece of content they consume, letting you know whether or not they find it useful.

A game-based learning experience can boost learner engagement and change behaviours, but only if you avoid the pitfalls. If you’re just branching out towards gamified online learning, or you’ve been in the game for a while, these tips will help you get the most out of the tools available to you.

If your appetite for useful tips hasn’t been satisfied yet, download our tip sheet: 34 Top Tips for Using Gamification in Online Learning.

— Figure out the Epic Meani... — Align to business objecti... — Use the right tech — Pick your team — Don’t ruin a great system... — Add more interactions — Give each learner a uniqu... — Test it — Build anticipation — Get feedback (surveys...

Get The Lab Report

Join 25,000+ L&D leaders who have already rewired their approach.

Share Post

Continue Your Research

Social learning illustration
Social Learning

What is Social Learning Theory? Definition, Examples & Workplace Application

Social learning theory says we learn by observing and interacting with others. Discover what it is, the neuroscience…

Jul 3, 2026
Read More →
L&D Strategy

What is Bloom’s Taxonomy? The 6 Levels, Verbs, and How to Use Them

Bloom's Taxonomy classifies learning into six cognitive levels, from remembering to creating. Learn what each level means, the…

Jun 30, 2026
Read More →
2 Sigma Problem Hero
Learning Theory

The 2 Sigma Problem: Why One-to-One Tutoring Outperforms Everything

Bloom’s 2 Sigma Problem showed that tutored students outperform 98% of conventionally taught learners. Learn what this finding…

Jun 29, 2026
Read More →
Growth Engineering

We build brain-friendly learning technology that rewires teams for mastery. Founded in 2004.

Impact Suite

  • Overview
  • Our LMS
  • Learning App
  • Authoring Tool
  • Zavmo AI
  • Content Library

About

  • About Us
  • Neurogogy
  • Awards
  • Client Results
  • Sustainability
  • Contact Us

Resources

  • The Lab (Blog)
  • Research Library

Stay Connected

Certifications
ISO 9001
ISO 27001
ISO 42001
B Corp
Cyber Ess.
GDPR
© Growth Engineering | All Rights Reserved
  • Privacy Policy
  • Cookies Policy
  • Terms of Use
  • Modern Slavery Statement