How gamification has shaped our attitude towards failure

Video games are mas­ter­ful in their abil­ity to find the right dif­fi­culty level to engage their user. The aim is to cre­ate some­thing that is chal­len­ging enough to gen­er­ate some sense of accom­plish­ment when object­ives are met. But it must also be access­ible enough to pre­vent the frus­tra­tion that comes with con­stant fail­ure. Growth Engineering’s Academy Plat­form LMS has strived to find the per­fect level of dif­fi­culty and a sens­ible rela­tion­ship with failure.

The great major­ity of us have a very low tol­er­ance level towards fail­ure. If there’s no tan­gible award for suc­ceed­ing and we keep fail­ing, most of us are likely to give up. The aim is to get a user to com­plete an eLearn­ing course and earn some kind of reward. It’s essen­tial that fail­ure doesn’t turn them away.

The crux of most games is repeated exper­i­ment­a­tion. If I try this, what hap­pens? What about if I try this? The only way to com­plete a game is to fail at it repeatedly and learn what you should have done to pro­gress as a res­ult. Games are suc­cess­ful in this regard because they recast fail­ure as a pos­it­ive thing. Fail­ing has no major con­sequences. If you ‘die’ in the game, you don’t die in real life. In most cases you don’t even have to start the game again from the very beginning.

Gamers also have recourse to ‘instant feed­back’. When they fail, they auto­mat­ic­ally know why. It’s because they failed to com­plete this task, or weren’t good enough to over­come a par­tic­u­lar obstacle. Through trial and error it’s pos­sible to reach a solu­tion. Fur­ther­more, the accom­plish­ment is all the more reward­ing for the effort put in.

Our Academy Plat­form LMS util­ises these game mech­an­ics and reframes fail­ure as a neces­sary part of learn­ing. The con­sequences of fail­ure should not be too severe. Minor fail­ures should not pre­vent a user from earn­ing some kind of vir­tual reward. More import­antly: users need instant feed­back when they do fail to help them address gaps in their knowledge.

In this instance the Academy Plat­form LMS has an advant­age over tra­di­tional classroom teach­ing. A teacher can­not go around a class indi­vidu­ally explain­ing where each stu­dent went wrong. But an Academy Plat­form LMS can be pro­grammed to do exactly this. When a user slips up, they know exactly why they did so. They know where the gap in their know­ledge is and they know all this instantly.

All of which com­bines to cre­ate a more effi­cent and enter­tain­ing learn­ing jour­ney for our users.

{ 0 comments… add one now }

Leave a Comment